February 23, 2013

Google Glass Will Be Available Before the End of 2013

3 comments:
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Java transparent widget

9 comments:


Cool widget in java

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Toolkit;
import java.awt.event.MouseEvent;
import java.io.File;
import java.net.Socket;
import java.text.DecimalFormat;
import java.util.Calendar;
import java.util.Scanner;
import javax.swing.JDialog;
import javax.swing.JLabel;
import javax.swing.WindowConstants;

public class Status {

    public static void main(String[] args) {
        final int w = 130;
        final int h = 500;

        Dimension x = Toolkit.getDefaultToolkit().getScreenSize();

        final JDialog d = new JDialog();
        d.setDefaultCloseOperation(WindowConstants.DISPOSE_ON_CLOSE);
        d.setUndecorated(true);
        d.setSize(w, h);
        d.setBackground(new Color(0, 0, 0, 0));
        d.setBounds(x.width - w - 20, 20, w, h);
        d.setAlwaysOnTop(true);

        JLabel l = new JLabel();
        l.setBackground(new Color(0, 0, 0, 0));
        l.setForeground(new Color(255, 255, 255));
        try {
            l.setFont(Font.createFont(Font.TRUETYPE_FONT, l.getClass().getResourceAsStream("/consola.ttf")).deriveFont(Font.PLAIN, 13));
        } catch (Exception e) {
            l.setFont(l.getFont().deriveFont(Font.PLAIN, 13));
            e.printStackTrace();
        }

        l.setBorder(javax.swing.BorderFactory.createMatteBorder(5, 0, 0, 0, new Color(255, 255, 255)));

        l.setVerticalAlignment(l.TOP);
        l.setHorizontalAlignment(l.LEFT);
        d.add(l);
        d.setVisible(true);
        String user = System.getProperty("user.name");
        String os = System.getProperty("os.name");
        double ram = 0;
        try {
            Process p = Runtime.getRuntime().exec("wmic OS get TotalVisibleMemorySize /Value");
            Scanner scan = new Scanner(p.getInputStream());
            while (scan.hasNext()) {
                String temp = scan.nextLine();
                //System.out.println(temp);
                if (temp.startsWith("TotalVisibleMemorySize")) {
                    ram = Long.parseLong(temp.split("=")[1]);
                    //System.out.println("RAM :" + ram);
                    break;
                }
            }
        } catch (Exception e) {
        }


        d.addMouseMotionListener(new java.awt.event.MouseMotionListener() {

            @Override
            public void mouseDragged(MouseEvent e) {
                d.setBounds(e.getXOnScreen(), e.getYOnScreen(), d.getWidth(), d.getHeight());
            }

            @Override
            public void mouseMoved(MouseEvent e) {
            }
        });

        d.addMouseListener(new java.awt.event.MouseListener() {

            @Override
            public void mouseClicked(MouseEvent e) {
            }

            @Override
            public void mousePressed(MouseEvent e) {
            }

            @Override
            public void mouseReleased(MouseEvent e) {
                if (e.getButton() == MouseEvent.BUTTON2) {
                    System.exit(0);
                }
            }

            @Override
            public void mouseEntered(MouseEvent e) {
            }

            @Override
            public void mouseExited(MouseEvent e) {
            }
        });

        long itime = Calendar.getInstance().getTimeInMillis();

        while (true) {
            StringBuilder status = new StringBuilder();
            status.append("Current user: ").append(user);
            status.append("
------------------");
            Calendar c = Calendar.getInstance();
            status.append("
Time: ").append(c.get(Calendar.HOUR_OF_DAY)).append(":").append(c.get(Calendar.MINUTE)).append(":").append(c.get(Calendar.SECOND));
            status.append("
Date: ").append(c.get(Calendar.DATE)).append("/").append(c.get(Calendar.MONTH) + 1).append("/").append(c.get(Calendar.YEAR));
            status.append("
------------------");
            status.append("
OS: " + os);
            status.append("
Memory: ").append(new DecimalFormat("#.##").format(ram / 1024 / 1024)).append(" GB");
            status.append("
------------------");
            File[] f = File.listRoots();
            long total = 0;
            long free = 0;
            for (int i = 0; i < f.length; i++) {
                total = f[i].getTotalSpace();
                free = f[i].getFreeSpace();
                if (total > 0) {
                    long p = (free * 100 / total);
                    status.append("
").append(f[i].getAbsolutePath().replace(File.separator, "")).append(" ").append(total / 1024 / 1024 / 1024).append(" GB");
                    status.append("
").append(p).append("% free : ").append(free / 1024 / 1024 / 1024).append(" GB");
                }
            }
            status.append("
------------------");
            try {
                Socket s = new Socket("www.google.com", 80);
                s.getInputStream();
                s.setSoTimeout(500);
                s.close();
                status.append("
Internet: On");
            } catch (Exception e) {
                status.append("
Internet: Off");
            }
            status.append("
Uptime: ").append((c.getTimeInMillis() - itime) / 1000).append(" s");
            status.append("
------------------");
            //status.append("
Geek.Manish");
            status.append("");
            l.setText(status.toString());
            try {
                Thread.sleep(1000);
            } catch (Exception e) {
            }
        }

    }
}
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January 25, 2013

HTML, JavaScript Snake v1.2

12 comments:
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January 13, 2013

Most popular 2D and 3D game engines for Android

2 comments:
Planning to begin Android game development and want to pick best game engine to begin with? Here's a list of most popular and widely used Android game engines for 2D and 3D game programming. Pick one that suits you most.

  • Dwarf-fw (Android 3D Framework)
  • Mages (Android Game Engine)
  • jMonkeyEngine (Java Based 3D Game Engine)
  • Android-2D-Engine (Android Game)
  • YoghurtGum (Android Game Engine)
  • AndEngine (Android Game Engine)
  • Angle (Android Game Engine)
  • Catcake (Android Game Engine)
  • jPCT-AE (Android Game 3D Engine)
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December 16, 2012

Display random labels on blogspot blog

2 comments:
This Javascript snippet will retrieve random labels from a blogspot blog and display it in sidebar or anywhere else, useful if you've too many labels and only want show 'x' number of random labels on each page load.

Technology used:

Javascript, YQL, JSON feed

Usage:

- Configure and include the snippet and add label div to blog template/html.

View/Copy snippet:



Or Download: http://pastebin.com/raw.php?i=PkZY87yV
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